Yeah! I finally got "Wolfenstein 3D for iPhone" Ver 1.0 working on iPhone Simulator, and the sound works too, pretty cool!
Note: have to disable "GLimp_AppActivate( active );" and "GLimp_Shutdown();" in "opengl_main.c" to allow it to compile and run on Simulator. Read on the net that you only need those files when you are running/compiling it for the actual device.
Also read this article by Fabien Sanglard which provides some info about the code. But as I know nothing about Open GL yet, so it's still too advanced for my level. I can only work out that the NSTimer is in the EAGLView.m part, and have absolutely no idea about the rest :-( ...
And no, unfortunately I can't get the V2.1 version work yet as there's tones of image files missing...
Any way, this is sufficient to keep me occupied for a while and relax a bit before diving back to my unfinished Open Source Game #4... still got quite a lot of bugs to fix...
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