Showing posts with label Universal Project. Show all posts
Showing posts with label Universal Project. Show all posts

Tuesday, February 14, 2012

Universal project is the way to go?

As you might be aware, Apple sold more iPad in last 3 months of 2011 than HP (see reports here and here as example), this sort of pushed me to not only targeting iPhone, but also more into Universal projects - targeting both iPhone and iPad.

As I still don't quite like NIB files, so although Xcode automatically creates 2 separate NIB files I still like to "parameterise" the display section, and setup different parameters accordingly depending on the platform it's running on.

I also moved back to the non-Cocos2D world, trying to refresh my memory and make myself more familiarise with the non-Cocos2D way of doing things. So far so good, hopefully can get something working very soon.

Unfortunately got stuck on something today - was trying to use Nextpeer to add "multi-player" function - however, found it doesn't work with iPad that well (as shown below) and confirmed with Daniel/Nextpeer that iPad support is still not ready yet. So looks like have to put multi-player part for iPad version on hold for a while.