Thursday, March 29, 2012

Can't get Unity3D 3.5 to work on my iPhone for XCode 4.3.1 [Updated]??

Unity 3D is having a special offer to download Unity3D 3.5 for free. I tried it, installed on my MacBook Pro. But can't get it to run properly on my iPhone 3GS, tried friend's iPhone 4, also same issue. I can see the splash screen comes up ok, but then it crashed, the screen dump is as below. At first, this was with the demo project AngryBots. I thought may be it's too complicate, so I tried that tutorial from Ray Wenderlich. Even with a blank scene in a brand new project, it still crashed when...

Saturday, March 10, 2012

Be ware of issue with Microsoft Word

Was following the example by Sean Berry on Ray Wenderlich's site about how to Localize an iPhone app, and found it quite interesting.I was playing around with Google translate on my PC to translate a few text messages to Japanese. Urh... no, I don't understand anything about Japanese, so I got absolutely no idea what it says...As Notepad can't copy those special characters, I just copy and paste it into a Microsoft Word document.However, after I copied the file to Xcode on my Mac, I was then stuck...

Thursday, March 8, 2012

Yes! XCode 4.3.1 (4E1019) comes with iPad Retina (a.k.a. iPad 3) simulator!

Just installed XCode 4.3.1 (4E1019) and as expected, it comes with iPad Retina (a.k.a. iPad 3, the "new" iPad) simulator, YES!Unfortunately the resolution is just too high (I think about 1536x2048 in portrait and 2048x1536 in landscape) for my 13" MacBook Pro, even if I adjusted the scale to Max of 50%, it's still too big for the screen... I wish apple can also provide another 25% or 10% scale, otherwise developers shouldn't buy 13" MacBook Pro or Mac Air as the screen is too small....As it's installed...

Friday, March 2, 2012

App Store going to have 25 billion download!

25 billion download coming soon! Who is going to win?...

Thursday, March 1, 2012

Insurgent Games released all their games as open source!

In case you are not aware, Insurgent Games kindly released all their games as open source. Further info available in this link.Would another good source to learn new techniques as some of them used GameSalad and some used Cocos2D-iPhone.It's sad but true as they mentioned -For a couple of years they happily made iPhone and Android games. They quickly realized that unless you’re incredibly lucky, it’s hard to make enough money developing indie mobile games to pay San Francisco rent. So Micah got a full time job and Crystal moved on to other things.Looks like being a full time indie developer and...

Tutorial - How to setup MathJax locally - "slim" edition

This post is a follow up of the previous MathJax tutorial, but with extra settings to make it "slimmer" as suggested by Davide Cervone, plus using the latest 2.0 release instead of the previous 1.1a version.Also, in case you are creating multiple projects all using MathJax, I think it might be easier to manage if you "don't" copy the whole MathJax library into your project, as it makes your code base smaller. Of course this comes at the price that if someone copied your project to another machine...

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